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IGTAP Guidean Incremental Game That's Also a Platformer

IGTAP known issues and fixes (hotfix 1–7)

Quick answer

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IGTAP has shipped seven hotfixes since launch, and most of them exist for one reason: saves. If your progress vanished, a room softlocked, or omnidash started behaving oddly, the fix is usually already in a build — this page maps each symptom to the hotfix that addressed it.

An IGTAP platforming room

Official store screenshot.

Pairs with: Controls · Movement techs · Updates

Symptom → fix

What happensCauseFixed in
Progress is gone after a crash or a cloud syncSave files were not redundantHotfix 3 — reinforced saves and added backups
Save will not load at all under Proton, Wine or CrossOver (Steam Deck, Linux)Platform-specific save handlingHotfix 6 — targeted fix for those users
Game softlocks in the hub when you load a save while a growing tree segment is mid-animationA tree segment triggered another segment during the loadHotfix 7
Red teleporter near c5 sends you somewhere you cannot leaveBypassing one teleporter in the chain left you outside itHotfix 4 — it now loops back to the hub
Omnidash toggle leaves you with the wrong number of abilitiesThe toggle changed the count instead of the loadoutHotfix 4 — toggling now normalises abilities, which also repairs old saves with extra double jumps
Secrets achievement will not unlock even though you found themSecrets found while Steam was not initialised were not countedHotfix 3 — the counter was reworked
"Atoms until next tier" reads wrong after prestiging the atom colliderCounter was not reset on prestigeHotfix 5
Long sessions get heavier and heavierLogging spamHotfix 7 — logging cleaned up

If your save is already broken

The order that recovers the most progress:

  1. Update first. Hotfixes 3, 6 and 7 all touch saves; none of them can repair a file that a newer build will not even open.
  2. Let Steam Cloud do its job. Hotfix 7 also adjusted cloud settings to reduce data loss — but a cloud sync after a corrupted save can overwrite a good one, so check the local file first if you have both.
  3. Use the omnidash toggle as a repair tool. Hotfix 4 made toggling normalise your ability count, which is the documented way to fix an old save with three double jumps.
  4. Retry the room instead of the run. The softlock fixes are about specific states (tree growth, teleporter chain) rather than the save itself; reloading the checkpoint usually clears it.

Where the fixes come from

Every line above is from the developer's own hotfix notes on Steam. If a symptom is not on this list, it is not something the patches claim to fix — and the updates page keeps the release-by-release log, including which hotfixes changed gameplay rather than stability.

FAQ

Do hotfixes reset progress? No. They repair save handling; the one thing that can lose progress is a cloud sync after a corrupt save.

Steam Deck: which hotfix matters? Hotfix 6, specifically for Proton/Wine/CrossOver save issues.

Is there an in-game console to fix things? Not one the game documents — the fixes here are all build-side, so updating is the only lever.

Where do I report a new bug? The game's Steam community hub; the developer reads the bug threads and has shipped fixes within days of them.

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