IGTAP known issues and fixes (hotfix 1–7)
Quick answer
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IGTAP has shipped seven hotfixes since launch, and most of them exist for one reason: saves. If your progress vanished, a room softlocked, or omnidash started behaving oddly, the fix is usually already in a build — this page maps each symptom to the hotfix that addressed it.

Official store screenshot.
Pairs with: Controls · Movement techs · Updates
Symptom → fix
| What happens | Cause | Fixed in |
|---|---|---|
| Progress is gone after a crash or a cloud sync | Save files were not redundant | Hotfix 3 — reinforced saves and added backups |
| Save will not load at all under Proton, Wine or CrossOver (Steam Deck, Linux) | Platform-specific save handling | Hotfix 6 — targeted fix for those users |
| Game softlocks in the hub when you load a save while a growing tree segment is mid-animation | A tree segment triggered another segment during the load | Hotfix 7 |
| Red teleporter near c5 sends you somewhere you cannot leave | Bypassing one teleporter in the chain left you outside it | Hotfix 4 — it now loops back to the hub |
| Omnidash toggle leaves you with the wrong number of abilities | The toggle changed the count instead of the loadout | Hotfix 4 — toggling now normalises abilities, which also repairs old saves with extra double jumps |
| Secrets achievement will not unlock even though you found them | Secrets found while Steam was not initialised were not counted | Hotfix 3 — the counter was reworked |
| "Atoms until next tier" reads wrong after prestiging the atom collider | Counter was not reset on prestige | Hotfix 5 |
| Long sessions get heavier and heavier | Logging spam | Hotfix 7 — logging cleaned up |
If your save is already broken
The order that recovers the most progress:
- Update first. Hotfixes 3, 6 and 7 all touch saves; none of them can repair a file that a newer build will not even open.
- Let Steam Cloud do its job. Hotfix 7 also adjusted cloud settings to reduce data loss — but a cloud sync after a corrupted save can overwrite a good one, so check the local file first if you have both.
- Use the omnidash toggle as a repair tool. Hotfix 4 made toggling normalise your ability count, which is the documented way to fix an old save with three double jumps.
- Retry the room instead of the run. The softlock fixes are about specific states (tree growth, teleporter chain) rather than the save itself; reloading the checkpoint usually clears it.
Where the fixes come from
Every line above is from the developer's own hotfix notes on Steam. If a symptom is not on this list, it is not something the patches claim to fix — and the updates page keeps the release-by-release log, including which hotfixes changed gameplay rather than stability.
FAQ
Do hotfixes reset progress? No. They repair save handling; the one thing that can lose progress is a cloud sync after a corrupt save.
Steam Deck: which hotfix matters? Hotfix 6, specifically for Proton/Wine/CrossOver save issues.
Is there an in-game console to fix things? Not one the game documents — the fixes here are all build-side, so updating is the only lever.
Where do I report a new bug? The game's Steam community hub; the developer reads the bug threads and has shipped fixes within days of them.