UNOFFICIAL FAN GUIDE — LAUNCH BUILDLEVELS · HIDDEN UPGRADES · B-SIDES · FAQ
IGTAP Guidean Incremental Game That's Also a Platformer

IGTAP hidden upgrades: every location

Quick answer

The demo hides at least ten upgrades in spots the game never points you to: four (arguably five) +50% global watt boosts, clone speed tiers, and a stack of clone size tiers. This page lists every location we know of, in rough level order, with how to reach each one.

Level 2: the gap above the course

Climb above Level 2's exit area and slip into the narrow gap — no dash required. Navigate between the pillar and spike shapes to find a +50% global watt upgrade, then drop into the spikes to get back out.

Level 3: the darker spike

In Level 3's spike wall section, one spike is slightly darker than the rest — that one is fake. Aim through it to find a +1 maximum clone speed tier upgrade sitting on the left.

Level 3: the jump-up, dash and mid-air combo

Also around Level 3: jump up, dash, and use your mid-air jump to reach the ledge — another +50% global watt pickup. This one needs dash and mid-air jump, so come back after the movement unlocks.

Level 3: the wall climb launch

Climb the tall wall on Level 3's flank and launch yourself onto the floating platform for a clone size tier. Intermediate tech — a plain wall jump chain is enough.

Level 4: the platform before the course

Just before Level 4, climb on top of the big platform for a clone speed upgrade. Easiest one in the set; no tech needed.

Level 4: the wall above

Above Level 4 itself, climb the wall and follow the spike shapes up. Use wall bounces off the empty gaps to reach a vertical vine platform, bounce off that, and claim a clone size tier.

Between Levels 4 and 5: the spike-edge jump

Between levels 4 and 5 there's a spike-edge jump entry to a +50% watt boost. The jump reads harder than it is — commit to it.

Between Levels 4 and 5: the second boost

A second +50% watt boost sits in the same stretch. The original tutorial-maker isn't sure this one even counts as "hidden," but it's easy to walk past, so it's here.

Level 5: above the T

Running Level 5 normally, look for the T-shaped platform — go up instead of through and land on top for a clone size increase.

Level 5: the spike tunnel finale

At the end stretch, jump off the ledge, aim for the opening above, and work through the spike tunnel. Wall bounce up the clear section to claim the demo's final pickup: +50% extra watts.

Why clone size matters

It's the game's least-explained stat — see Core Mechanics for what the community has figured out so far.

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