IGTAP movement techs
Quick answer
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The game teaches you three moves — wall jump, dash and mid-air jump — but the community's tech list is what turns "impossible" jumps into routine. These are the four techniques behind almost every hard section and record run.
Pairs with: IGTAP controls · IGTAP B-sides: hard mode · IGTAP hidden upgrades: full-game routes
Dash jump (the "super")
The bread and butter. Dash along the ground, then jump during the dash to convert its speed into a huge, flat leap. The trick most players miss: after a ground dash-jump you can still dash again in mid-air, which is the actual solution to the notorious 2B→3B gap in the B-sides. If your dash jump keeps coming up short, that missing second dash is why.
Wall bounce
Line up close to a wall, jump, dash into it, and press jump again right before you touch it. Done right you kick off the wall with dash momentum intact. This is the move behind the Level 4 "wall above" hidden upgrade and the final spike tunnel on Level 5.
Spike-edge jump
A precision jump that starts from the very edge of a spike cluster — the kind of pixel-perfect-looking input that's actually just waiting to be practiced. Used to reach the +50% watt boost between Levels 4 and 5, and in several B-side rooms.
Mid-air dash and dash management
Dashes refresh when you land, when you start a new wall interaction, and through certain tech interactions — the players' shorthand is "grab your dash back." Chaining dash → jump → mid-air dash → wall interaction is the backbone of fast routes everywhere in the game.
Where to practice
- Level 1 start: the short opening stretch is a safe lab for dash-jump timing — low stakes, instant restarts.
- Level 3's spike wall: perfect for spike-edge jumps, since failure just resets to a nearby spawn.
- The 2B→3B gap (B-sides): the exam. Don't grind it until dash-jump + mid-air dash is muscle memory.
Up next: put these to work in the Levels 1–5 walkthrough.