IGTAP secret areas
Quick answer
Past the five visible courses, the demo hides three things: a lights-off variant room players call the ghost maze, the pit that ends the demo on purpose, and — in the full game — everything below that pit.
The pit at the end (it's not a bug)
Falling into the final pit is the demo's intended ending. If you want to go back and optimize, you have two routes:
- Enter the B-sides — the intended path forward.
- Edit your save (last resort): locate
playerdatainAppData\LocalLow\Pepper Tango Games\IGTAPsnfDemo\Savedata, open it in Notepad, and set the first pair of coordinates ("x"and"y") to0.0to reset your position. Back up the file first — this is the community workaround, not an official feature.
The lights-off room (the "ghost maze")
Some players return to a dark Level 5 with the lights simply off. Community reports tie it to progress state rather than a puzzle — the way through is to rebuild your abilities (re-clear Level 1 if your save reset), pick up dash block swap when it appears, and take the route down the hole below. You can't brute-force this one with tech.
THE HOLE and the second area
The full game continues past the demo's pit: a grass-covered second area where the terrain stops regenerating your abilities, a third sky area the community only glimpsed in files, and an Atom Collider room whose whole job is converting your watts into atoms — a second currency with its own upgrade tree. (The wings on your back and the green dots above your head in later builds are an ability readout: wings = air jumps, dots = dashes.)
The ghost maze's neighbors
The demo also quietly contains early versions of places that got recycled into the launch build — players datamining saves and map files keep finding unused rooms. If a wall looks like a door and the ground looks like a placeholder, you're probably looking at one.