IGTAP levels 1–5 walkthrough
Quick answer
Five courses make up the demo, and their level order doubles as a tech tutorial — each one quietly expects the move you bought on the previous level. Here's what each course actually demands.
Level 1: the proving ground
A short intro course that teaches the timing of a good jump: hold the button to go higher, release early to clip under overhangs. Nothing here is hidden except the lesson. Finish it once, raise base reward, and buy your first clone. The opening stretch is also the cleanest practice lab for dash jumps.
Level 2: wall jump territory
The second half assumes wall jump, and its exit area hides the demo's easiest secret — the gap above the course with a +50% watt pickup. If a wall feels unclimbable, you're probably trying to climb where the game wants a jump into the wall first, then a second jump off it.
Level 3: the spike wall
The demo's first real difficulty spike, and the densest secret zone: a fake spike (slightly darker than its neighbors) with a clone speed tier behind it, a jump-dash-mid-air ledgeshot for a +50% watt boost, and a wall-climb launch for a clone size tier. If you've heard "there's a secret on level 3" from three different people, this is why.
Level 4: the long haul
Bigger, longer, and the first course where your clones can meaningfully carry your income while you grind. Two secrets live here: the clone speed pickup on the platform just before the course, and the wall-above route that needs wall bounces for a clone size tier.
Level 5: the climb
The finale, and the only course that's long enough to punish impatience. Route notes: the T-shaped platform at the upper section hides a clone size increase if you go over it instead of through, and the finish area's ledge jump leads into the spike tunnel — wall-bounce up it for the last hidden +50% watt boost of the demo.
After Level 5
The demo ends — deliberately — with a drop into the pit past the last course. What happens next (and how to get back if you want to keep optimizing) is covered in Secret Areas, and the whole finale gets replayed in hard mode in the B-Sides.