UNOFFICIAL FAN GUIDE — LAUNCH BUILDLEVELS · HIDDEN UPGRADES · B-SIDES · FAQ
IGTAP Guidean Incremental Game That's Also a Platformer

Suggested achievement order

Quick answer

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Plan IGTAP achievements by their actual unlock condition: movement upgrades, facility progression, VMAN courses, secret pickups and deliberate challenges. Steam completion percentages describe how many players have an achievement; they do not establish a prerequisite or a required playing order.

A route through the main systems

StageTargetWhat to do
Opening movementWall jumping, Spintap, Jump, but again.Purchase the wall jump, dash and double-jump abilities as their route opens. Use the ability named by the locked passage.
Breaker and polarityOverdraw, Polar incrementsProgress through the breaker event and the block-polarity unlock. A colour gate is not another jump-height upgrade.
Atom progressionI am igtapic., Exponential growthBuy an atom and plant the upgrade tree. Start paying attention to the new resource labels.
Facility traversalStem Cells, Collapsing the state, Metal in motionUnlock refresh orbs, use a teleporter and activate Zip Movers. These are different actions, even when their upgrades are nearby.
Directional movementAll angle igtapBuy Omni-Dash, then check its toggle and your remaining jumps.
Purpose and later explorationYou win!, Environmental Energy, Jump, but again, again., The greatest adventure is what lies aheadKeep purpose completion, fully growing the tree, regaining double jump and leaving the facility as separate objectives. One notification does not complete the whole set.

This groups related tasks, rather than imposing an order on every purchase. Follow the current panel prerequisites and the course routes when two branches are open.

VMAN: five named trophies do not mean only five courses

The named course trophies cover VMAN 1–5:

VMAN continues beyond them. The late-game guide identifies continuing to Course 6 as the way past the familiar 3 GRP bottleneck. Do not stop simply because the five named trophies are complete.

Before a serious run, review the VMAN time upgrades and the upgrade that starts a run with Omni-Dash. The normal facility's movement upgrades and the abilities available inside a VMAN run are not interchangeable.

Secret upgrades: keep a separate pickup checklist

Not all those who wander are lost is the first secret-upgrade pickup. Definitely not lost requires the full set. Use the 17 full-release pickup routes instead of treating an achievement percentage as a clue to a location.

A collection detour can be easier after movement upgrades. A guide's two-Omni-Dash and double-jump collection setup is a recommended setup, not proof that every pickup requires it.

Deliberate cleanup targets

  • Reverse Current: complete Courses 10 → 9 → 8 → 7 → 6 → 5 → 4 → 3 → 2 → 1. Follow the course number, not the physical order of the entrances. Rizzoli demonstrates the reverse sequence around 1:46:00–1:47:06.
  • Igtap want boing boing: chain ten spring bounces without landing on ordinary ground. The same run demonstrates a repeated spring setup near 1:45:36.
  • Quam Formidolosum: reach the ominous message inside VMAN. A normal-world visit or five course trophies is not the stated condition. Budget this as a later VMAN objective.
  • Please Be Quiet: turn the music off; it is an interaction target, not a rare-course requirement.
  • Death milestones: first death, 100 deaths and 500 deaths are cumulative counters. Check what ordinary play has already earned before spending time on cleanup.

Version notes that change the plan

Hotfix 2 made Omni-Dash a toggle and moved an extra jump earlier in the tree. Hotfix 3 repaired secret counting when Steam was not initialized. Official notes explain those changes; keep the client current before diagnosing a missing collection notification.

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