Suggested achievement order
Quick answer
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Plan IGTAP achievements by their actual unlock condition: movement upgrades, facility progression, VMAN courses, secret pickups and deliberate challenges. Steam completion percentages describe how many players have an achievement; they do not establish a prerequisite or a required playing order.
A route through the main systems
| Stage | Target | What to do |
|---|---|---|
| Opening movement | Wall jumping, Spintap, Jump, but again. | Purchase the wall jump, dash and double-jump abilities as their route opens. Use the ability named by the locked passage. |
| Breaker and polarity | Overdraw, Polar increments | Progress through the breaker event and the block-polarity unlock. A colour gate is not another jump-height upgrade. |
| Atom progression | I am igtapic., Exponential growth | Buy an atom and plant the upgrade tree. Start paying attention to the new resource labels. |
| Facility traversal | Stem Cells, Collapsing the state, Metal in motion | Unlock refresh orbs, use a teleporter and activate Zip Movers. These are different actions, even when their upgrades are nearby. |
| Directional movement | All angle igtap | Buy Omni-Dash, then check its toggle and your remaining jumps. |
| Purpose and later exploration | You win!, Environmental Energy, Jump, but again, again., The greatest adventure is what lies ahead | Keep purpose completion, fully growing the tree, regaining double jump and leaving the facility as separate objectives. One notification does not complete the whole set. |
This groups related tasks, rather than imposing an order on every purchase. Follow the current panel prerequisites and the course routes when two branches are open.
VMAN: five named trophies do not mean only five courses
The named course trophies cover VMAN 1–5:
| Course | Achievement |
|---|---|
| 1 | Deja vu |
| 2 | Getting Faster |
| 3 | Half done! |
| 4 | igtapithon |
| 5 | Waow... so fast |
VMAN continues beyond them. The late-game guide identifies continuing to Course 6 as the way past the familiar 3 GRP bottleneck. Do not stop simply because the five named trophies are complete.
Before a serious run, review the VMAN time upgrades and the upgrade that starts a run with Omni-Dash. The normal facility's movement upgrades and the abilities available inside a VMAN run are not interchangeable.
Secret upgrades: keep a separate pickup checklist
Not all those who wander are lost is the first secret-upgrade pickup. Definitely not lost requires the full set. Use the 17 full-release pickup routes instead of treating an achievement percentage as a clue to a location.
A collection detour can be easier after movement upgrades. A guide's two-Omni-Dash and double-jump collection setup is a recommended setup, not proof that every pickup requires it.
Deliberate cleanup targets
- Reverse Current: complete Courses 10 → 9 → 8 → 7 → 6 → 5 → 4 → 3 → 2 → 1. Follow the course number, not the physical order of the entrances. Rizzoli demonstrates the reverse sequence around 1:46:00–1:47:06.
- Igtap want boing boing: chain ten spring bounces without landing on ordinary ground. The same run demonstrates a repeated spring setup near 1:45:36.
- Quam Formidolosum: reach the ominous message inside VMAN. A normal-world visit or five course trophies is not the stated condition. Budget this as a later VMAN objective.
- Please Be Quiet: turn the music off; it is an interaction target, not a rare-course requirement.
- Death milestones: first death, 100 deaths and 500 deaths are cumulative counters. Check what ordinary play has already earned before spending time on cleanup.
Version notes that change the plan
Hotfix 2 made Omni-Dash a toggle and moved an extra jump earlier in the tree. Hotfix 3 repaired secret counting when Steam was not initialized. Official notes explain those changes; keep the client current before diagnosing a missing collection notification.